The Cabin Loop
INFINITE HOUSE: THE CABIN LOOP
"The meadows are gone. The walls are hungry."
A Psychological Horror & Observation Experiment by Brenda Po Lok Fahida
for CSUI Individual Game Jam 2026
https://github.com/bddaax/The-Cabin-Loop.git
THE SYNOPSIS
"You were just enjoying the fireflies... the cool water... the peace of the meadows. One blink was all it took. Now, the sun is dead, and this rotting cabin is the only thing left of your reality."
You wake up in a corridor you don't recognize. At the end of every hall, two doors await. Find the right path to return to the meadows.
And whatever you do... DON'T LET IT SEE YOU.
SURVIVAL PROTOCOL (Diversifiers)
To fulfill the Solo Game Project requirements, this nightmare is built upon three core anomalies:
Every loop contains exactly one 3D anomaly. Trust nothing but your first-person observation.
The Hollow exists only in sight. If you step into its 3D Cone of Vision, the loop ends.
By Level 6–8, you will be in TOTAL DARKNESS. Your 3D flashlight is your only lifeline[cite: 1].
CONTROLS
WASD — Move through the nightmare.
MOUSE — Look into the dark.
F — Flashlight (Required for Levels 6-8).
ESC — Escape to Menu
CREDITS & ASSETS
Original code & character models developed by @bddaax. I used 3D shading techniques to give the player character volume in the Godot engine[cite: 1].
- 3D Models: Levraicoincoin (itch.io), Sketchfab (Crying Head, Vase, Poster).
- Audio: Pixabay (Horror Scream, Nature Ambient).





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